
Uniform - 3D Editor
iPad / Graphisme et design
* Uniform is optimized for the latest iPad devices. A device with support for Metal 3 (A14 or later, M1 or later) is recommended. Some features and critical optimizations are not available in older devices.
* Uniform works best with Apple Pencil. Some features may not be accessible when using touch only input.
A general purpose 3D editor focused on performance and customization.
With Uniform you can use the exact same toolkit for creating high poly sculpts, low poly models with textures, normal maps, PBR painting and layering, 2D images and final renders.
No modes, no different tools and settings for different object types. Uniform allows you to use the exact same paint brush to paint on a high poly mesh or on a pixel art image.
Main features:
* Modular, highly customizable tool system that covers a wide range of operations, such as:
High poly sculpting and color/PBR painting, including deformers, filters, alpha stamps and VDMs.
Texture painting and normal map sculpting. Create high resolution details in low poly objects without baking a high poly mesh.
Per pixel/vertex painting for precision pixel art painting and low poly models with visible pixel grids and nearest texture filtering.
Direct mesh topology manipulation for poly to poly modeling and retopology, including CozyBlanket pencil tool.
Seam based UV unwrapping, voxel remesh and subdivision based sculpting.
Region segmentation for partial visibility management and controlling areas of influence.
Object creation, mesh primitives and volume-based sketching.
Procedural objects and non-destructive operations like OpenSubdiv or Shell.
* Layer stack compositor: Uniform supports layers for both displacement and color in all object types (meshes, textures and images). Uniform layer compositor supports procedural layers such as color fills, color corrections and PBR material fills. Layers can have its influence controlled by user editable masks.
* Great performance thanks to GPU accelerated tools and layer stack compositor. Uniform takes full advantage of the iPad unified memory architecture and GPU compute capabilities. Use surface filters or brushes that fully cover a model with several millions of polygons without any lag or stuttering.
* Multi-scene workspace. Uniform supports working on multiple scenes at the same time within the same file. These scenes can be rendered in multiple views using various viewports or instanced inside other scenes for compositing more complex models.
* Multi object editing: Uniform supports editing multiple objects at the same time, even when they are from different types. You can paint across a model composed of high meshes, meshes with textures and images with a single stroke.
* Real time renderer with supports for PBR materials and NPR blending, point lights, HDRs and automatic tool overlays.
* Dynamic surface views to visualize models the best way possible depending on the task. Surface views can be customized with a built-in editor.
Quoi de neuf dans la dernière version ?
- SDF modeling using the new SolidVolume object: Create models with smooth boolean operations shape blending.
- UV editing and UV mapping tools: Uniform now supports creating assets with full control over the UV mapping
- Object Data management: Uniform now supports sharing texture, mesh and curve data between objects.
- Virtual Input Manager: New, fully customizable input system with support for Apple Pencil Pro gestures.
- New UI rendering code: UI looks smoother with less artifacts, updates faster and supports dark/light themes.
- Brush stroke GPU batching: Strokes with small radius and multiple symmetry passes are now much faster.
- 3D printing: world scale, viewport overlays, measure tools, STL and 3MF exporters.
- Brush overlays: Create dynamic effects for brushes more easily
- iCloud support: Configure exporters to write data directly to iCloud.
- New overlay management: Manually control viewport overlays by using modules.